Fall of the Google Glass

I heard so many people talking about it before it was accessible. This project seemed as a leap into future and fast information access way.
Unfortunately this hyped and promising project flopped hard. Product failed because creators failed to define and validate the users and what problems it was solving for them. Instead they assumed the product would sell itself even without real solutions or value, that its hype would be enough to appeal to everyone.

Lack of scenarios when product can be used 

There was no consensus among the creators about the core use cases of Google Glass. One group argued that it could be worn all day as a fashionable device while another thought it should be worn for specific utilitarian functions. Either way, both believed that Glass promising features would speak for themself and users would define the use cases entirely not caring about users needs and concerns.

Rise of Microsoft HoloLens

 Augmented and virtual reality (AR & VR) are starting to enter mainstream use in a way they haven’t before. Neither concept is new, but advances in both fields have long been confined primarily to the game-play space. Until recently, both AR & VR were thought of as little more than novelty tech an interesting thing to play around with, but unlikely to have any real value for day-to-day applications.

Why is it better? 

The technology, HoloLens, is Microsoft's biggest bet in the area of mixed or virtual reality. It is helping ground-level engineers and doctors to not just access real-time assistance during an emergency situation, but gets expansive real-life-like training as well.

The technology, HoloLens, is Microsoft's biggest bet in the area of mixed or virtual reality. It is helping ground-level engineers and doctors to
not just access real-time assistance during an emergency situation, but
gets expansive real-life-like training as well. Headset recognizes the wearer's vocal communication, eye movement, and hand gestures to help facilitate interaction between the virtual world and the real world. While HoloLens is designed to project images in midair and on surrounding objects, Glass was designed to perform the functions of a smartphone. Like a phone, Glass could support apps, provide directions, take photos and videos, and perform Internet searches. It didn't offer much functionality that a smartphone doesn't, and as a result consumers perceived Glass as a redundant, more expensive version of their handheld devices. HoloLens, in contrast, seems to have been designed with the enterprise in mind. It's unlikely that Windows Holographic will face the same social stigma that Google Glass did. Right now, Microsoft appears to be focusing more on business-related functionality and gaming with its new creation. It isn't marketing holographic technology as something people will wear in daily life -- nobody will be concerned that a HoloLens is recording him in the local coffee shop.

The technology, HoloLens, is Microsoft's biggest bet in the area of mixed or virtual reality. It is helping ground-level engineers and doctors to not just access real-time assistance during an emergency situation, but gets expansive real-life-like training as well.

The technology, HoloLens, is Microsoft's biggest bet in the area of mixed or virtual reality. It is helping ground-level engineers and doctors to not just access real-time assistance during an emergency situation, but gets expansive real-life-like training as well.

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